I've been a professional software developer since the early 2000s and an enthusiastic amateur even longer, and a manager of developers since 2019. I'm also deeply interested in organizational dynamics and group consensus: software, like ourselves, lives in a society, and both serves the needs of and serves to help shape that society.
I program computers. I have done so all of my adult life, and expect to do so as long as I can string concepts together. Like many lifelong programmers, I periodically write up interesting things I've developed, collaborated on, or run across.
My larger projects are on Github.
Computer science and development-adjacent papers and academic works I encourage people to read.
In 2014, long before Mastodon was in any kind of widespread use, I sketched out an idea for a fully-distributed status sharing network based on Twitter, but without the weakness of the Twitter, Inc. corporation. I've preserved the writeup here, as it's an excellent case study in how blindness to social violence can lead to dangerous software design. Gossamer should never be implemented, because it would put vulnerable users at extreme risk.
In 2020, with Mastodon well established and the shape of distributed status networks much more widely understood, a friend pushed me to revisit the idea.
What's a nerd without a factory game fascination?
Satisfactory is a game about destroying the ecosystem of a pristine world, for profit. You are put in the shoes of a faceless corporate drone, given tools with rapidly increasing agency for extract and exploiting natural resources, and situated within an incentive structure that rewards you for doing so as efficiently as possible.
It's great fun.