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Code.
I program computers. I have done so all of my adult life, and expect to do so as long as I can string concepts together. Like many lifelong programmers, I periodically write up interesting things I’ve developed, collaborated on, or run across.
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Have you heard of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial with which you can play through the entirety of A Realm Reborn, Heavensward, and the award-winning Stormblood expansion, up to level 70, for free, with no restrictions on play time?
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Computer science and development-adjacent papers and academic works I encourage people to read.
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I’ve been a professional software developer since the early 2000s and an enthusiastic amateur even longer, and a manager of developers since 2019. I’m also deeply interested in organizational dynamics and group consensus: software, like ourselves, lives in a society, and both serves the needs of and serves to help shape that society.
I’m always interested in hearing from people and organizations that I can help, whether that means coming in for a few days to talk about end-to-end testing or joining your organization full-time to help turn an idea into reality.
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What’s a nerd without a factory game fascination?
Satisfactory is a game about destroying the ecosystem of a pristine world, for profit. You are put in the shoes of a faceless corporate drone, given tools with rapidly increasing agency for extract and exploiting natural resources, and situated within an incentive structure that rewards you for doing so as efficiently as possible.
It’s great fun.
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Some collected notes on playing Peter Suber’s game of rule amendment, Nomic, on Github.
The best way to contact me is by email, but I’m present in many places.